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| Official
rules of HitBall. Cast in metal, carved in stone - until we change
them again. |
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The
short version for players:
1: Don't cross
the line.
2: Don't get involved with the string (elastic).
3: Call your hits - when you are hit, say hit.
4: You may touch the ball twice your side of the line.
5: If any argument occurs, the point is played again.
The full elucidation
follows:
(for those of you that managed to discover HitBall before
you got punchy) |
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| OBJECTIVE: |
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To
hit your opponent's target area with the ball.
To protect
your target area from being hit (with the ball). |
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| TARGET
AREA: |
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The
whole body and clothing, except the striking areas which
are: hands to elbows and knees to feet. |
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| THE
RING: |
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Is
a 3m radius circle, divided with a 30cm (±1 foot) wide
line in the center. If the ring you are playing on
is slightly non-standard as regards measurements, or
theres
a wall or other object in the playing area, just let
it be part of the game, and enjoy!

NB: Stay in the ring, on your side of the centerline.
This is the most important rule for injury prevention.
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| WARM-UP,
STARTING PLAY AND CHOICE OF SIDE: |
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Warming
up traditionally involves playing without pause, confessing
hits as they occur, and rule transgressions (line, three
touches) with no judgment or concern over hits against
you.
This provides
an opportunity for experimentation, as well as developing
the fighting discipline of not stopping fighting immediately
whenever you're hit or a rule is transgressed!
When you have
felt out the ring and how the ball moves, and you're ready
to fight, one of you suggests you begin, the other agrees
and then the battle for service is on. Rules suddenly
matter. The next hit scored gives choice of side, and
the first serve. |
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| SERVICE: |
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Except
for the first service of the game or match, the loser
of the last point or game (if playing a series) serves.
Serve again
in the case of string swinging (tangling with the
elastic) or line infringement (crossing the centreline). |
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| SCORING: |
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From
the service on, a hit scores a point. Play stops and
counters are moved to indicate which player
was hit. Players have 5 lives each, after which the game
is over (singles) , the player leaves the ring (doubles),
or the player is replaced (team play). The loser serves
for the next point. The game is won by the "last wo/man
standing" (sudden death, no advantage play). Sides change
at the end of the game in a 3 game match and loser of
the last game serves |
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| THE
LINE: |
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If
your striking of the ball, or your follow through puts
any part of your body within the line area, or past
it, a resulting hit will not count. Crossing the line
is cause to replay the point, If sente (control of
the ball, initiative) changes to the "offended" party,
play can continue.

If you infringe
the line, leave the ball until it is played by your
opponent, and returns to your side of the ring.
If you are
hit when your opponent has crossed the line, you have
the choice to continue play, or to insist on restarting
from service, |
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| AREA
OF MOVEMENT: |
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Stepping
out of your half of the ring or over the line loses you
the current point. |
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| STRINGING
/ STRING SWINGING: |
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The
elastic attached to the ball is not to be held or swung
in any way. If you become entangled, disengage from the
string and leave the ball until it is played by your opponent,
and returns to your side of the ring. A resulting hit will
not count, even from your second strike. |
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| THREE
IMPACTS, TWO STRIKES: |
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Three
impacts of the ball to your striking areas before it
crosses the line towards your opponent is an offence, and
is treated in the same way as line infringement or stringing.
In doubles
and team play (which only allows 2 players a side at
a time) each
player may
strike the ball twice while it's on their side of the
line. |
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| HOLDING
THE BALL: |
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Catching
the ball with two hands is regarded as being two touches.
The ball must be released or thrown within 1 second of
catching it. Likewise for a ball caught with one hand
- it must be released, struck, or passed to the other
hand within 1 second.
Holding the
ball for longer than 1 second is cause for replaying the
point from service. |
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| HITS
AND INTERRUPTIONS: |
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Announce
your hits, when hit. Do not say hit as in
I hit you, or no hit unless you are hit. Your reporting of hits is your expression of
your personal honour and integrity and is the only accepted
indication that a hit has occurred.
When play
is interrupted for any reason, e.g. to discuss and
determine an issue (such as a hit's validity, line
or string issue etc.) the point is replayed from the
service.
This rule
is perhaps the most important to the character of HitBall.
Only a clean hit is acknowledged. Playing the point over
is after all a delight in any case! |
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| CLOTHING: |
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Reasonably
close fitting - a hit on your clothing counts. Nothing that
extends your striking areas and nothing that could puncture
the ball. |
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| DISCRIMINATION: |
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Hitball
is virtual duelling. A combatant's individual mix of capabilities
is what s'he competes with.
There can
therefore be no discrimination in the game, or any organisation
legitimately associated with it - on grounds of gender,
race, species, planet of origin, language, sexual preference,
physical or mental handicap, or even just general strangeness. |
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| CHALLENGES: |
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A
challenge for title or ladder position is a bestofthreegames
match. The games are played with a five minute recovery
time between them, and a line judge calls line, string
and holding infringements.
Once the match
begins, combatants do not leave the ring except in the
breaks between games, or to concede the game.
In the case
of exhaustion, injury, clothing or shoe failure or any
other debilitating condition, your choice is to fight
on, or concede the current game. If there is another game
to play in the match, and you are still unable to continue
after 5 minutes, you concede the match.
If the first
game of a match is won by 5 points to 0 points, the match
is won. |
| COMMON
PRACTICE |
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If
a player or the line judge is unhappy about a point's
validity, it is replayed. As long as initiative, sente,
passes to the "offended" side, play generally continues
uninterrupted.
The latest trend is that players are more
tolerant of stringing. As long as the elastic (bungee)
is not tangled on a striking area and affect's the
ball's movement significantly, play generally continues
uninterrupted. |
| RATIONALE
BEHIND THE RULES: |
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The
rules have more to do with the strategic realities of fighting,
and traditional martial arts than with the western concept
of sportmanship. More
on the "about" page. |
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| About
the game - a brief discription of HitBall. |
| History
of the game, a couple of conflicting versions... |
| The
players, title holders and links to players' pages. |
| Projects
- HitBall in the community, and Pro/Am events. |
| Kit:
equipment. How to make it, where to buy it. |
| Links
to martial arts sites and other sports called HitBall. |
| Comments
from players, fans and you... |
| Back to HitBall.org homepage... |
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