| The
Hitball Organisation is in discussion with government
officials about Hitball in schools.
If you have any contacts in schooling or governmental
education departments, please make a point of communicating
your perspective on the values of this game. The following
is a synopsis of what we're telling them about it:
Proposal:
Hitball in schools.
In brief:
Hitball is a sport which is played in an area of around
30sq metres, outdoor, or indoor (high ceiling preffered).
The game is very easy to introduce to new players, a
few minute's instruction conveys the basic points and
gets a beginner player started. The fastest way for beginners
to learn is to partner experienced players in a doubles
game.
It can be played passionately and with great enjoyment,
at a low skill level.
There is no upper limit to skill level. A master player
still learns and improves. Every fight.
Improvements in mobility, fitness and strength as well
as mental agility are significant.
Competition takes various formats: Singles matches,
Doubles and Team events.
The injury rate is far lower than soccer, tennis,
squash, martial arts and most other similarly active
sports.
Some factors which make Hitball particularly appropriate
for schools:
Psychological growth and development of players:
Personal integrity is encouraged by the game and its
rules. This is very much the opposite of the normal
sports situation, where players try to get advantage
by bending rules when they can "get away with
it". In a Hitball game, a point is not awarded
if there is unhappiness on the part of either side.
The point is replayed. Also, a player reports his/her
own "hits" - points against him/her. Playing
the game induces and promotes a high level of personal
honesty and responsibility.
Stress reduction and anger release:
Because Hitball competition is modeled on a "fighting" situation,
playing it can involve significant release of anger.
Psychologically, the "permission" to fight
hard, using the body in natural movements releases stress
very effectively.
High intensity exercise:
The "fighting" nature of Hitball has a dramatic
effect on the body's energy usage. In a fight situation
the body consumes energy much faster than in "normal" sports
and more use is made of the musculature.
Appropriate for different body types:
So far, "star" players have had a wide range
of body type, and wide differences in technique. Hitball
challenges players to make the most of their physical
assets, finding their own style to complements those
assets.
Exercise for the mind:
The development and refinement of responsiveness - the
ability to respond intelligently to a situation is
more important than sheer reaction time. Hitball is
mentally as well as physically challenging. Sports
such as Japanese Kendo and English Fencing are sometimes
described as "high speed chess". This applies
at least as much to Hitball.
Generalised coordination:
Hitball strongly develops a generalised coordination
- movement is free-form, and to all the body's limits.
An awareness of the body and it's capabilities is developed
and built upon.
Low injury levels:
Injuries in Hitball are (in over a decade of play) rare
and slight. Certainly nothing to the injuries incurred
in most other sports. The only thing that crosses the
(wide) line between opposing players is a light plastic
ball. There's no high-speed running, just very short
start and stop. Safety is enforced by simple rules.
There is no need for careful coaching in technique
in order to avoid injury. Players that are "mismatched" don't
present any increased risk of injury. No age or gender
division is required between players except between
lower and upper primary, and high school.
Team and individual play:
Teams can play on the basis of four (2 a side) players
are in the ring at any one time. Players retire (die)
after 5 hits against them, and are replaced by the
next team member. Team strategy consists mainly in
fielding one's players in response to the points situation
and the quality of opponents' play. A bit like Cricket.
A dozen players a side can be accommodated in an hour
or so.
Coaching and supervision required:
The rules are few, are sensible and are easily explained
and applied. Management of equipment is simple and inexpensive.
The basics can be imparted in a half-hour. From
the outset, players learn primarily through their experience
of playing. Skilled players can of course coach and train
techniques they've found useful, but coaching is not
at all a requirement for excellence in the game. Playing
is.
Two experienced players can teach a group of 20 beginners
to play within 3 hours, ideally split into two sessions,
with equipment available to the "trainees" between
the sessions. A further 3 hours can equip teachers with
the necessary skills to manage equipment, create a playing
area and teach beginners. This does not appear realistic,
but Hitball is that simple to start.
The current player base is sufficient to start workshops
to train teachers in supervision and management of the
game in their schools. players keenly support the game.
Equipment availability and production:
Equipment for Hitball is inexpensive and readily available.
Most importantly, Hitball is free in the same way that
opensource software is free. There's no royalties, fees,
required "brand" of equipment or other profiting/exploitation
from the "ownership" of the "intellectual
property" of Hitball. There's also no restriction
of the rights of anyone to make equipment, copies of
the rules and any other materials related to the game.
Sponsors can put their logos on items they
provide.
Anticipating a pilot project and potential "rollout" to
SA schools, production of equipment would have to
be significantly increased.
This can be accomplished in a way that supports Government's
social goals:
In the event of large and ongoing demand if the game
is played in schools, centralised purchasing of materials
for and manufacturing of hitball equipment could be set
up as community industries in economically depressed
areas. The facilities, tools, and equipment required
are minimal, no hazardous substances (e.g. glue) or other
health risks are involved in the producton process.

Equipment for pilot projects and training workshops
is available at present in two ways:
1) Players can make their own equipment from inexpensive,
readily available items and materials, obtainable for
(est.) R47.00
2) Assembled/manufactured kits can be supplied at R100.00
each.
A first step:
Funding for research into the following is being sought:
1) Determine interest and support available for the
game in schools.
Ideas:
Make copies of the Off The Pitch SABC program available
to teachers and ask for / gather feedback.
Organise a demonstration game at a teachers' conference,
training college or inter-school sports event.
(This would ideally involve G'teng players, available
for S&T)
2) Determine interest and support available for the
game in academia.
Ideas:
Demonstrate the game to physical education academics
and sports scientists in W.Cape institutions.
See what tests they might have to indicate benefits
of playing.
3) Determine interest and support available for the
game in business and media.
Ideas:
Circulate the Off The Pitch SABC program and probe
for interest in sponsorship opportunities.
3) Determine an accurate cost projection for rollout
and maintenance of Hitball in schools.
Ideas:
Determine required volumes of equipment, and a strategy
for "rollout".
Research sponsorship opportunities in the private sector.
Determine training requirements for Coaches (teachers-in-charge)
of Hitball in schools - numbers, accessibility (can they
come to a workshop, or must it go to them). |